MAKING TILED TEXTURES LOOK BETTER USING ONE EXTRA MAP.


first, make a uv image of the part of your model that will have one texture tile on it.


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then make a basic texture.

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Now bring your UV image back, and put it on top of the basic texture.

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Now you paint scratches etc inside the edges, without crossing them

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you now have one basic texture, and one that is very battered.

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In max, apply the basic texture to the whole model, and apply the second one to a polygon on the model, so it gets mat id 2.
Then just pick a few random poly's, and change their id to 2.

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Because I did'nt paint over the lines earlier, It does'nt matter wich ones I choose.

Now the road has an ok amount of detail, and does not repeat itself much

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That's it..