Might & Magic I

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Might & Magiv VI: Mandate of Heaven

 
Story
Monsters
Quests
Classes
Gameplay
My review

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

















 

 

 

 

 

 


                                                                     
CLASSES


Read about some of the classes you can choose between in MM6.



Archer

A combination of Knight and Sorcerer, the Archer is a specialist in the area of missile combat. Able to use any weapon, and most armors, they cannot learn to use shields. They do, however, start with a limited knowledge of Air magic, and can learn the rest of the elemental realms. Archers can be promoted to Battle Mage and Warrior Mage if the proper teacher is found.




Druid
A hybrid of the Cleric and the Sorcerer, Druids have access to both Cleric and Sorcerer spells. This extensive magical knowledge does not include the Mirrored path of Light and Dark, however. Druids can wear leather armor and can use shields, but their weapon choices are as limited as the Sorcerer. Druids can be promoted to Great Druid and Arch Druid if the proper teacher is found.

 

Cleric 
Healing the mind, body, and, soul is the duty of the Cleric. Though able to learn most armor skills and a few good weapon skills, the Cleric is but a mediocre fighter. Spell casting is by far the Cleric’s true power, able to cast spells from the Mind, Body, and Spirit realms, as well as access (eventually) to the Mirrored path of Light and Dark. Clerics can be promoted to Priest and High Priest if the proper teacher can be found.




Knight
Masters of combat, Knights can acquire training in any weapon or armor, but are unable to learn magic. Able to ward off blows from normal weapons, Knights also learn to resist magic, shrugging off spells that would slow or stop anyone else. Knights can be promoted to Cavalier and later Champion if the proper teacher is found.

 

 

Paladin 
A cross between a Knight and a Cleric, the Paladin is a good fighter and a moderate spell caster. Able to train in any weapon or armor, like the Knight, and also able to learn the Spirit, Body, and Mind magical realms, like the Cleric, the Paladin starts with fewer options than either the Knight or Cleric. Paladins may be promoted to Crusader and Hero if the proper teacher is found.

 

 

 

 

 

 

 

 

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 





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SCREENSHOTS



Nice dragons!


Remember the titans?


I'm too powerful.


At the tavern...


Main menu.


Hello there.


Fire in the sky!


The main reactor.


Security.


Can we heal you?


Mandate of Heaven


What a genius!


*Arrr*


Look at my leggwarmers!


The main biatch!