Might & Magic I

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Might & Magiv VI: Mandate of Heaven

 
Story
Monsters
Quests
Classes
Gameplay
My review

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

















 

 

 

 

 

 


MONSTERS

Throughout Enroth you will find yourself facing many kinds of evil-doers.
Here's a few monsters, and if you want to see a complete list of them, click below.

ALL MONSTERS

Cobra 
Cobras are large, dangerous snakes that usually inhabit jungle regions. They move and strike quickly, injecting lethal poison into their victims. Fortunately, cobras are not very tough and are fairly easy to hit. Cobras sometimes end up in civilized society, either as pets or guards.

 

Skeleton 
The most common form of the undead, skeletons are brainless fodder of powerful Necromancers and Liches. Though frail and weak, skeletons have undying persistence and complete loyatly. They are immune to spells that affect the mind or a living body.


Harpy 
A strange combination of bird and woman, Harpies desire one thing- blood. The songs of the harpies will either curse those that listen, or age them well past their years. Harpies use their flight and mobility to avoid direct conflict.

 

 

Ogre 
Although slow and stupid, ogres have tremendous strength and are resistant to most physical damage. Ogres love to torment and bully smaller races, goblins being a favorite target, though humans and elves will suffice as well. Ogres wear armor over their tough hides, and use two-handed weapons easily in one. 

 

Bloodsucker 
The Bloodsucker takes its name from the long, tooth-filled snout that it uses to drain the blood from its victims. Though fragile, it is able to do damage surprisingly fast. Bloodsuckers also tend to spread diseases, if their victims survive their attack.

 


Flying Eye
A monster created from foul magic, the Flying Eye is an intelligent and dangerous foe. Its gaze alone can cause victims to fall asleep, and it attacks with a blast of magical cold. Some survivors report that Flying Eyes also have an affinity with certain elemental magics.

 

 

Lich 
Powerful sorcerers that fear their own mortality will sometimes exchange their soul for eternal life as an undead. Liches are skilled spellcasters whose barest touch can freeze the life from their opponents. They have a strong resistance to magic, though some holy spells are particularly effective against them.

 

Ooze Monster 
Strange creatures that live off the compost and decay of indoor areas, Ooze Monsters can poison or disease those that come too close. They are immune to mind spells, and poison and disease. Occasionally, a non-digested item of some value can be taken from the remains of an Ooze Monster.

 

Minotaur 
Berserkers that combine the strength, stamina, and short temper of the bulls they resemble, Minotaurs are fantastically strong and resistant to almost all damage. No one is sure if Minotaurs are a race to themselves, or the product of a magical experiment.

 

 

Hydra 
Large multi-headed snakes, Hydras roam what was once Paradise Valley. Though slow and awkward to behold, Hydras are capable of dealing tremendous damage. The largest Hydras can easily bend or shatter metal with their powerful blows.

 

 

Air Elemental 
Summoned by powerful Sorcerers, Air Elementals typically serve as guardians. Their speed and poweful electrical attack makes them a formidable enemy. Although almost completely immune to electric attacks, they have a vulnerablity to earth based attacks.

 

 

Werewolf 
Cursed with lycanthropy, Werewolves are normal people by day and horrible half man, half wolves at night. While in their Werewolf form, they are extremely strong and fast and attack with sharp claws and teeth that can transmit disease

 








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SCREENSHOTS



Nice dragons!


Remember the titans?


I'm too powerful.


At the tavern...


Main menu.


Hello there.


Fire in the sky!


The main reactor.


Security.


Can we heal you?


Mandate of Heaven


What a genius!


*Arrr*


Look at my leggwarmers!


The main biatch!