
» Might
and Magic IX: Writ of Fate
Overview
The best Fantasy RPG franchise in recent history is about to get even better.
Might and Magic IX - Writ of Fate will explore a new region on the same world as
Heroes IV of Might and Magic. Your decisions will either bring peace or extended
conflict to the area. Of course, there is always more than meets the eye in a
Might and Magic game from New World Computing.
The adventure begins with a cut-scene of the player's party on a Viking style
long ship on a voyage from Cheh'dian to Mendossus to begin raiding once again.
The boat runs into some difficulty, and crashes into the Isle of Ashes in the
middle of the Verhoffin Sea. The survivors are scattered amongst the wreckage.
Play begins with one character with the quest in the quest book of "Find
the others." As each party member is found they are added to the party.
When the player finally gets the party together, they must find a way off the
island (Isle of Ashes). They come upon an old woman who tells them that it is
their fate to unite the 6 clans of the Cheh'dian against the invading hordes
from the west. Once off the island they are introduced to a man who volunteers
to join the party and become their advisor.
The Political situation
The land of Cheh'dian is divided into 6 clans who are more often that not,
at war with themselves and other people across the nation. Times are changing,
and there is a new threat from the west. Large hordes of Beldonians are crossing
the great tundra to the west and conquering all the lands they encounter.
Beldonia
Beldonia is the most westerly nation in Rysh. It is the only nation that was
formerly a province of the Ursanian Empire still standing. It maintains many of
the cultures and customs of the Ursanian Empire. Tamur Leng, it's Emperor was
issued a Writ of Fate that told it was his fate to restore the Ursanian Empire
to it's former glory by conquering all the former provinces of the Ursanian
Empire.
Time
Time is measured in days, months and years just like the Gregorian calendar. The
date is measured in years Before Cataclysm (BC) and After Cataclysm (AC), or the
amount of years since Verhoffin cast the spell that destroyed the old Ursanian
Empire. The year is now 521 AC.
» Might
and Magic IX: Writ of Fate - Gameplay
Might and Magic IX: Writ of Fate will utilize the Lithtech version 2.5 engine
from Monolith. In this first person RPG, New World Computing is expanding the
Might and Magic brand to another new world while staying true to the traditions
of the Might and Magic universe.
RPG gamers will enjoy over 60 hours of in depth game play. Create a party of 4
Player Characters and hire up to 2 Non Player Characters which actually join in
your battle for the unification of the glory days of the Cheh'dian.
Adventuring
-
10
Large areas to explore
-
40+
Hand Tuned Dungeons
-
23
Skills
-
40+
Spells in a brand new system
-
8
Ultimate Character Classes
Quests:
-
26
Promotion Quests
-
21
Secondary Quests
-
20
Mainline Quests
The
first of many NPCs
Forad Darre The player meets Forad on the Isle of
Ashes. He volunteers to join the party and assist them with uniting the clans.
As with all NPCs, he will fight along your side.
» Might
and Magic IX: Writ of Fate - Characters and Monsters:
Players can create human, elf, half-orc and/or dwarf player
characters.
The 6 Clan leaders and their clans:
-
Bjarni
Thorvaldssen Leader of Sturmgaard Clan.
-
Sigmund
the Stressed Leader of Drangheim Clan. Always seems to be worrying about
something.
-
Markel
the Great Leader of Guberland Clan. When Markel Gusmundssen became Jarl
of Guberland, he chose the name "the great" for himself.
Most just call him Markel.
-
Sven
Svenssen Leader of Thjorgaard Clan.
-
Tryggva
Ravenlocks Leader of Frosgaard Clan. His name comes from his jet-black
hair.
-
Kira
the Cold Leader of Thronheim Clan
» Your
major Adversary:
Tamur
Leng Leader of the Hordes. He is the 11th direct descendent of Javar the
Bastard, the illegitimate son of Emperor Trandis of the Ursanian Empire. In 40
BC, Javar declared himself the true Emperor of The Ursanian Empire, and moved
his capitol across the Beldonian Sea to the far westerly region of the Empire.
In response to this, Trandis sent his soldiers against Javar, and a bloody war
ensued. After the Verhoffin Cataclysm, Ursanian Soldiers stopped coming to the
region, and Javar assumed he won. In the Beldonia province, many of the customs
and culture of the Ursanian Empire exist to this day.
Not
actually in the game, but some interesting background:
Verhoffin
Verhoffin was the Dark Mage who created the Verhoffen
Sea. 500 years ago,
he stood on the top of his tower deep in the heart of the Ursanian Empire, and
cast a spell intended to do something, but no one has ever figured out what
spell he was trying to cast. He, evidently, incorrectly named his incantations,
and rent destruction for thousands of miles. The resulting crater filled with
water and became the Verhoffin Sea. For hundreds of miles, everything beyond the
newly created sea lay waste. This event is commonly accepted as the point where
the Ursanian Empire finally crumbled.
» Title
Data Sheet
Might
and Magic IX
3DO Europe Ltd
Title Data Sheet
|
Publisher:
Developer:
Platform:
Expected Ship Date:
Number of Players:
Category:
Rating:
|
3DO
Europe Ltd
New world Computing
PC
Winter 2001
Single Player
RPG
TBC
|
» HIGH
CONCEPT
One of
the most highly acclaimed Fantasy RPG franchise is about to get even better. Might
and Magic IX - Writ of Fate will immerse the RPG player in a fully
interactive 3D fantasy world. For the first time the player will be able to
decide on either being the savior bringing peace to the world or an evil doer
that extends chaos to the rest of the realm. As in keeping with Jon Van
Caneghem's rich storytelling, there is more than meets the eye in this latest
edition. Might and Magic IX: Writ of Fate will utilize the LithTech version 2.5
engine from Monolith. In this first person RPG, New World Computing is expanding
the Might and Magic brand to another new world while staying true to the
traditions of the Might and Magic universe.
RPG gamers will enjoy over 60 hours of in depth 3D game play. Create a party of
4 PCs and hire up to 3 NPCs that actually join in your battle for the
unification of the land of Cheh'dian.
STORY
The adventure begins with a player's adventure party voyages from Cheh'dian
to Mendossus to gather fresh supplies. The boat they are traveling on crashes
into the Isle of Ashes in the middle of the Verhoffin Sea. You and the rest of
the survivors are scattered amongst the wreckage. Once you have re-assembled
what is left of your team your fate soon unravels and you must reunite the 6
clans of the Cheh'dian against invading hordes from the west.
Highlights
Key Features
All
New Game Engine:
-
The
first fully 3D interactive RPG Might and Magic game
-
All new Spell Combat system to insure maximum effect.
-
Eight character classes, each with its own strengths and weaknesses.
-
Tool
Tips for identifying screen objects
-
Streamlined
intuitive interface
-
10
continents epic proportion to explore with over 40 hand tuned dungeons
-
23
Skills to customize your characters abilities
Over
60 Challenging Quests:
-
26
Promotion Quests
-
21
Secondary Quests
-
20
Mainline Quests
Notes:
The only thing denied of 3do, is the title. Nothing else!
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