|
Might & Magic I |
Might & Magic II | Might & Magic III | Might & Magic IV | Might & Magic V | Might & Magic VI | Might & Magic VII | Might & Magic VIII | Might & Magic IX |
07/11/2001 Game Engine: LithTech Development System Might & Magic IX will be built of areas connected by an overland map. Lang compares overland travel to Sea Dogs or Fallout. "It's essentially a shortcut so you don't have to sit through four loads to get to a dungeon," he says. The new dialogue system will take a page from RPGs like Baldur's Gate with branching conversations. A new class system will stress flexibility throughout your characters' careers. There are might classes (paladins, rangers, crusaders, mercenaries) and magic classes (mages, druids, liches, priests) and you'll be able to change your class as you play. The spell system will be more flexible by opening spellcasting to more classes. Skills will have specific and unique functions for each class to differentiate characters as they get more powerful. The combat system won't change much, offering real time or turn-based modes depending on the player preference. Lang says the LithTech engine will allow combat to be a little more "action oriented" this time around. Source: Computer Games Online
|
||||||||